Discobolus
Discobolus, the famous Greek statue, was re-created using both Maya and Zbrush. The polygon count for this model equals 31,720. Normal Maps were used to enhance musculature and better define the hair. This model has been textured using a converted zbrush matte cap.
|
Water Buffalo
Autodesk Maya and Pixologic Zbrush have been used to create the Water Buffalo. 22,328 polygons were used to create this model, including normal maps for extra detail and muscle definition. It has been textured using a mix of hand painted and photo sourced maps. Both the hair and grass have been created using Maya fur.
|
African Warrior
The African Warrior was created using Autodesk Maya and Pixologic Zbrush. The total poly count, including accessories, equals 34,167. The model has been textured using a mix of both procedurals and custom texture maps. Subsurface Scattering has been implemented for the skin. In addition, Maya fur has been used to create all hair on the model.
|
Discobolus, Water Buffalo & African Warrior Video
Discobolus, the famous Greek statue, was re-created using both Maya and Zbrush. The polygon count for this model equals 31,720. Normal Maps were used to enhance musculature and better define the hair. This model has been textured using a converted zbrush matte cap.
|
Boxing Ring | TKO
3D rendering of TKO boxing ring product, created in 3ds Max.
|
Boxing Ring With Bags | TKO
3D rendering of TKO boxing ring with additional punching bags product. This product can be customized with different bags set-up in each of the rings corners. It was created in 3ds Max.
|
Red Cage | TKO
3D rendering of TKO fighting octagon, created in 3ds Max.
|
White Boxing Ring | TKO
3D rendering of TKO white boxing ring, created in 3ds Max.
|
Sitting Area
3D rendering of a sitting area. This was created using a combination of box modeling and NURBS curves. Paint effects was used for the flower. Fur was used to model the rug. The entire image was rendered in mental ray.
|